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- ZORK II Part One
-
- So, back for more, eh? Zork I wasn't enough...or did you get hooked? No
- matter, it's almost time to get started. However, first a few words of
- advice. The Wizard of Frobozz is a lot more troublesome than the thief ever
- was. This is due to his spell-casting abilities. Therefore, frequent saving
- of the game is recommended! Otherwise, you will be wasting a lot of time
- waiting for some spells to wear off.
-
- Okay, let's go! Get the sword and lamp, and move along South, South, South,
- SW to the Shallow Ford. At this point, turn on your lamp, then continue
- South, SE to the North End of Garden. Enter the Gazebo, and get all items on
- the table. Then "Exit Gazebo," and go N, NE to the Shallow Ford and fill
- the teapot with water.
-
- Now, head South, SW, SW, and you will be in the Carousel Room. This is a
- wonderful place that spins you around, so you can't be sure that you're
- going in the direction you specify. Fun, huh? The thing to do here is keep
- moving around until you get to the Riddle Room. That room is actually SE of
- the Carousel Room, but you aren't likely to get there by typing SE, at least
- not for a while. So, every time you move, and find yourself somewhere else
- besides the Riddle Room, you will have to return to the Carousel Room and
- try again. Also, before you start moving around, drop everything but the
- teapot and the lamp; you'll pick up the things again as you need them.
- These are the directions from the various other rooms to the Carousel Room:
-
- Marble Hall - South
-
- Path Near Stream - Southwest
-
- Topiary - West
-
- Menhir Room - North
-
- Cobwebby Corridor - Northeast
-
- Cool Room - Southeast
-
- All right, you've finally made it to the Riddle Room. Now, all you have to
- do is answer the riddle! Actually, it's a fairly simple riddle; just
- enter: Say "A Well," and you will be able to move on to the East, which is
- the Pearl Room. Leave the necklace for now, and continue East into the
- Circular Room. There is a large bucket here, just big enough for you to
- enter, so do that. Then pour water into the bucket, and it will rise to the
- top of the well.
-
- Get out of the bucket, then go East into the Tea Room, and get all cakes
- except the orange one. Eat the green cake, and you will shrink down. Now,
- go East into the Pool Room, and throw the red cake into the pool of tears.
- The water will be soaked up, and you can get the package of candies. Forget
- about the flask; there is no use for it.
-
- Return West to the Posts Room, and eat the blue cake. Presto! You are
- returned to normal size. Stretch a little, then head NW into the Low Room.
- Aha, there's a robot here. Tell the robot to "Go E," then go that way
- yourself, and you will both be in the Machine Room. I wouldn't be surprised
-
- if the controls to the Carousel room were here! Tell the robot to "Push
- Triangular." There will be a thud in the distance (something fell), and the
- Carousel Room is now off.
-
- Tell the robot to go South, and do likewise. You are now in a Dingy Closet,
- and a red sphere sits invitingly just beyond your grasp. Try getting it,
- and a steel cage will come down over you (uh oh!). Not to worry, however!
- Once the cage is down, just tell the robot (even though you can't see him)
- to "Lift Cage." Once that's done, you will be able to get the sphere.
-
-
- ZORK 2 Part TWO
-
- Now, getting back to the bucket may be a problem of sorts; pushing the
- button has caused strange things to happen in the Low Room. So, after going
- North and West from the closet into the Low Room, you may have a problem
- when trying to go SE back to the Tea Room. Keep trying however, and you'll
- get there sooner or later. Then, go West from the Tea Room, enter the
- bucket, get the water, and the bucket will descend again. Get out, drop the
- Teapot, head West, pick up the necklace, then West again and NW to the
- Carousel Room. There is a box here (the thud you heard before). Open it,
- and inside is a violin. You don't need to take it now, so just leave it
- here for the time being.
-
- Drop the sphere, necklace and candy, then get the sword, place mat and
- letter opener. Move North to the Marble Hall, picking up the brick, then
- continue North until you come to the Ledge in Ravine. Go up to the Tiny
- Room, which has a locked door. Slide the mat under the door, then move the
- lid and insert the opener in the keyhole. Remove the opener, then pull the
- mat and get the key. Now, unlock and open the door and go North into the
- Dreary Room. Drop the key and opener, and get the blue sphere.
-
- Now, it's South and Down to the ledge, then West and North into the Dragon
- Room (what would an adventure game be without a dragon?). He's not one of
- your nicer dragons, so be careful here. Hit him with the sword, then move
- South. He will follow you. Hit him a second time, and move South again.
- He's still following you, and you're almost where you want to be. Whack the
- scaly nuisance one more time, and head West into the Ice Room.
-
- Okay, the dragon follows you in, gets silly over his reflection in the
- glacier, and proceeds to get himself drowned. You can drop the sword now,
- since you won't be needing it anymore. As his body washes away, go East and
- SE to the Carousel Room, then SW to the Cobwebby Room. Get the string, then
- go back NE and pick up the newspaper and the matches. Now move along NW,
- West, and West again into the Lava Room. Leave the ruby for now, and
- continue on Southward to the Volcano Bottom.
-
- Aha, look what's here....a hot air balloon! All you need is a way to get it
- inflated, and you just happen to have the means to do that. Get into the
- basket, then open the receptacle and put the newspaper inside. Light a
- match, then light the newspaper with the match. Make sure you keep the
- receptacle open! Now, just wait until the balloon rises to the Narrow
- Ledge, then "Land." Tie the wire to the hook and get out of the basket.
-
- On the ledge is a gold coin. Pick that up and head South into the Library.
- Get the purple book, open it, get the stamp, then drop the book. You can
- ignore the other books; they are all worthless. Now, back North and into
- the basket again. Untie the wire, and wait until the balloon rises to the
-
- Wide Ledge.
-
- Again, "Land" and tie the wire to the hook. Get out and go South. Now,
- it's time for a few thrills. Put the string in the brick, then put the
- brick in the hole in the box. Now light a match, then light the string.
- Now, head North *IMMEDIATELY*. There will be an explosion, then you can
- safely go back and get the crown. But don't dawdle; once you have it, get
- back to the basket pronto! The explosion weakened the ledge, and it won't
- hold much longer. So, get in, untie the wire, close the receptacle, and wait
- until the balloon lands at the Volcano Bottom.
-
- Well, you seem to be doing almost as much travelling around as in Zork I,
- and you aren't finished yet, not by a long shot! Go North, get the ruby,
- then East twice and SE to (yet again!) the Carousel Room. Drop off
- everything but the lamp, then go NW, North, North, West, and West again, and
- you should now be at the entrance to the bank.
-
-
- ZORK II Part Three
-
- The bank is tricky, so follow directions carefully here. Go NE, then East
- into the Safety Depository, then South into the office and pick up the
- portrait, and back North again. Now, "Enter Light," and you will be in a
- small room. At this point "Enter South Wall," and you will be in the
- Depository again. "Enter Light" a second time, and you will find yourself in
- the vault, with a pile of bills in front of you. Get the bills, then "Enter
- North Wall," and once more you are in the Depository.
-
- Now, drop the bills and portrait, and go East to the East Tellers Room. Go
- East again to the Depository, pick up the goodies, and "Enter Light." This
- time, you are in the East Viewing Room. From there, go South and you will
- be at the bank entrance. You have robbed the bank, and kept the alarms
- silent.
-
- Okay, head along East until you reach the Dragon Room, then North to the
- Dragon's Lair. Leave the chest for now; instead, say "Hello Princess," and
- wait until she leaves. Follow her, and continue to follow her until you are
- both in the Gazebo, then wait. The unicorn will appear, and the princess
- will give you the key from around its neck, and also a rose. You can drop
- the rose; it has no use in the game.
-
- Well, you're getting closer to the end-game, but there are still a few
- things left to do. Exit the Gazebo, then move South, West, SW. Drop off
- some of the treasures, then go back NW, North, North, North to the Lair
- again. Open the chest and get the statuette, then return to the Carousel
- Room. From there, due South to the stairway. This is a good place to save
- the game, as you are about to enter one of the nastier mazes around.
-
- Go down the stairs, and you will be in the Oddly-Angled Room. Things are not
- always as they seem here, and the exact direction to go at this point is not
- constant. Try East first, and if you can't go that way, then try West.
- Either way, you should find a club. Get the club, and from that point, go
- SE, NE, NW, SW. Watch the room descriptions carefully as you do this; the
- little diamonds on the floor should get brighter with each move you make
- (you are actually "running the bases" here). If they are not doing this,
- restore the game and try again.
-
- When you have done it successfully, there will be a noise in the distance.
-
- Now, you should try to go either North or South (that varies also). If one
- way doesn't work, try the other, and if neither works, try East or West.
- There will be a staircase going down, but you don't want to do that yet, so
- go Up instead, and head North until you are back in the Carousel Room.
-
- Get the blue and red spheres and the candy. Drop a few things if you have
- to, but hang on to the club! Now, SW twice, and you are in the Guarded
- Room, with a lizard head in the doorway. Give the candy to the lizard, then
- unlock the door with the gold key. Open the door and go South, then West
- twice into the Aquarium. Throw the club at the aquarium, then get the clear
- sphere. Go East into the Wizard's Workroom.
-
- Put each sphere on the stand of the same color, then get the black sphere
- that appears, and go South into the Pentagram Room. Put the sphere on the
- circle, and the Demon will appear. You must give him *ALL* the treasures
- you have collected, as well as the gold key. This will mean at least one
- more trip to and from the Carousel Room to get all the stuff. When you have
- given everything to the demon, tell the demon, "Give Me The Wand," and he
- will take the wand from the Wizard and give it to you.
-
- Now, you're almost finished! Go North, East, North, North, NE, South, and
- you are in the Menhir Room. You need to get the Menhir out of the way for a
- little while, so do this: Wave the wand at the Menhir and say, "Float."
- The Menhir will rise up, allowing you to go SW into the kennel and get the
- collar. After that, go NE, then South, then Down, and Down again into the
- Cerberus Room.
-
- Cerberus is no problem; just put the collar on him. Now, go East, then
- South, and you are in the Crypt. Turn off the lamp, and you will notice a
- secret door in the south wall. Open the door and go South, and you will be
- on the Landing. The game is over!!
-
- Or is it? After all, there's still Zork III up ahead!
- o South, and you will be
- on the Landing. The game is over!!
-
- Or is it? After all, there's